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16 playbooks · MainArc Research

MainArc Creative Intelligence Playbooks

Production is free. Judgment isn't. Each playbook turns that idea into a method a team can run, with the argument, the steps, the files and the prompts written out in full.


Playbook 01 · JudgmentLive: gate check

Build your Judgment Layer

Write down your team's taste, voice and standards, so people and AI agents can make freely and only the right work ships.

4 stages5 gates3 agent role files7 setup steps
For founders, operators and creative leadsOpen playbook →
Playbook 02 · InterfacesLive: composer

Ship interfaces that compose themselves

When generative UI fits, how to constrain it with contracts and rules, and how to review output that is never the same twice.

4 stages7 composition rules5 rubric checks4 files
For product designers and engineersOpen playbook →
Playbook 03 · TeamLive: starting-step finder

Prototype with the whole team

Set up a kit anyone can prototype from, decide every week, and take the winning direction into production as working code.

6 stages17 steps4 templates2 weeks to a first decision
For product teamsOpen playbook →
Playbook 04 · AgentsLive: autonomy dial

Design agents people trust to act

When AI moves from answering to acting, delegation becomes the interface. Scope it, ask for it, preview it, show it, prove it and take it back.

6 stages12 steps5 autonomy levels4 templates
For teams building AI products that take actionsOpen playbook →
Playbook 05 · TasteLive: taste quadrant

Benchmark your taste

Agreement is the floor. Disagreement is the edge. Benchmark your own judgment, not the models, and learn which parts of your taste are about to become free.

4 quadrants5 stages11 stepsA ready analysis script
For creative leads, founders and brand teamsOpen playbook →
Playbook 06 · ProductLive: workflow rewriter

Find the AI-native version of your product

Bolting AI onto yesterday's workflow is the new legacy software. Give every step a fate, rebuild the product around the decisions that remain, and race it against the old flow.

5 stages10 steps4 fates3 templates
For founders, product leaders and PMsOpen playbook →
Playbook 07 · CreativeLive: prompt to direction converter

Direct, don't prompt

Replace instructions with direction: intent, audience, references, constraints, an avoid list, range and a success test. Weak direction gets the average. Strong direction gets a point of view.

5 stages10 steps7-part direction3 templates
For creative leads, designers, writers and brand teamsOpen playbook →
Playbook 08 · ProductLive: Memory ledger

Design products that remember

Memory is becoming the interface, and the line between a helpful colleague and surveillance is drawn by design. Decide what to keep, show it, use it only in context, and forget on purpose.

5 stages10 steps4 kinds of memory4 templates
For product designers, PMs and founders building AI productsOpen playbook →
Playbook 09 · BrandLive: brand rule engine

Build a generative brand system

Rebuild a brand as a short set of rules that people, templates and agents can use at volume. Fix the few assets buyers know you by, give the rest a range, and test recognition with the name hidden.

5 stages10 steps3 templatesLive rule engine
For brand designers, creative directors and marketing leadsOpen playbook →
Playbook 10 · AmbientLive: interruption budget

Design for no screen

When the interface is a voice, a wrist or a light, timing is the design. Put every signal on an attention budget and decide, for each one, whether it interrupts, waits, joins a digest or stays silent.

5 stages10 steps4 moves3 templates
For designers and teams building agents, voice, wearables and ambient productsOpen playbook →
Playbook 11 · TeamsLive: apprenticeship map

Keep the junior pipeline alive

AI takes the junior work first, and that work was where juniors learned to judge. Map where judgment used to form, protect the reps that matter and design new ones before the team runs out of seniors.

5 stages10 steps4 deliberate reps3 templates
For creative directors, design leads and product leaders who grow teamsOpen playbook →
Playbook 12 · QualityLive: brief to eval converter

Make the spec the eval

In AI products a brief nobody can grade is a wish, and the generator settles every open point with the most common answer. Write five checks a stranger could grade before anything is made, then keep them honest with a golden set, validated graders and a versioned eval.

5 stages10 steps5 checks to start4 templates
For product leads, designers and teams shipping AI featuresOpen playbook →
Playbook 13 · EvaluationLive: judge auditor

Audit your machine judge

Automated judges agree with people where people already agree. Audit yours against your own panel, hand it the floor, and keep people on the splits where your point of view lives.

4 stages9 steps3 biases3 templates
For product, design and content leads who grade work with automated judgesOpen playbook →
Playbook 14 · AgentsLive: agent-readability scorer

Design for the machine customer

Your next most important user cannot see your interface. Build the layer agents read as deliberately as the one people see, and decide which steps must still bring the person back.

5 stages10 steps6 legibility checks4 templates
For product, design and engineering teams whose customers send agentsOpen playbook →
Playbook 15 · ProvenanceLive: disclosure ledger

Prove a person decided

Made with AI and 100% human only describe the tools. Write a decision record into every deliverable that says what was generated, what a person chose, changed or rejected, and who signs it.

5 stages10 steps3 questions per part4 templates
For studios, creative teams and anyone delivering work made with AIOpen playbook →
Playbook 16 · RolesLive: role builder

Hire for the new creative roles

AI creative direction, workflow design, synthetic brand photography and brand prompt kits look like production jobs. Each is a judgment job: define it by the decisions it owns, test for those, and let the tool skills come and go.

5 stages11 steps4 judgment jobs4 templates
For creative leads, founders and creatives deciding what to hire for or becomeOpen playbook →

Which one first

If this sounds like your teamStart with
You make content, brand or design work with AI, and it is starting to sound like everyone else's.01 Judgment Layer
Everyone could be prototyping with AI, and deciding between ideas has become the slow part.03 Whole team
Parts of your product should assemble themselves around what users ask.02 Composing interfaces
Your AI product is starting to take actions, and a confirmation popup is the whole trust plan.04 Trusted agents
Your reviews average everyone's opinion, and the work keeps landing somewhere safe.05 Benchmark your taste
Your product has an AI button on every screen, and people still click through the same seven steps.06 AI-native product
Your team generates plenty, and most of it looks like everyone else's.07 Direct
Your product remembers things about people, and nobody on the team could list what it keeps or where it uses it.08 Memory
Your brand now ships in hundreds of variations, much of it made by templates and agents, and it is starting to look like everyone else.09 Generative brand
Your product or agent can reach people on its own, and nobody owns how often it does.10 No screen
AI now does most of what your juniors used to do, and nobody can say where they are learning to judge.11 Junior pipeline
Your team reviews AI work by feel, and nobody can say when it is done.12 Eval
A machine already scores your drafts, and nobody has checked it against the people whose taste it stands in for.13 Machine judge
People are starting to search, book or buy through agents, and nobody knows what an agent meets in your product.14 Machine customer
Clients or audiences ask how much of your work is AI, and a label is the only answer you have.15 Prove a person decided
You are hiring for an AI creative role, or your job has quietly become one, and the description lists tools.16 New creative roles
MainArc Research

Production is free. Judgment isn't. Every playbook here is a way to write the second half down.

Research standards

Every playbook is published like research. It carries a version number, cites its sources, grades every core claim by what supports it, includes a benchmark you can run, and states its limits in plain words.

GradeMeans
A · ExperimentA controlled experiment supports the claim directly.
B · Field dataLarge-scale real-world data supports it.
C · FrameworkAn established peer-reviewed model or guideline supports it, without testing this exact claim.
P · PractitionerIt comes from MainArc's practice and is untested. Labelled every time.

No playbook contains invented statistics, client results or testimonials. Where a claim has no study behind it, it says so, and the benchmark explains how to test it. Corrections are made in the next version.

The 10x test

Nothing ships until it passes six questions. Every playbook here was run through them, and fixed where it failed.

#QuestionHow a playbook passes
1A thesis someone smart could disagree withOne sentence at the top, sharp enough to argue with
2Still true if every model is replaced next yearMethods and principles, never rankings of models or tools
3One thing to do on MondayA named first step on the introduction, plus a setup prompt
4One figure people will screenshotA live tool or a figure that makes the argument on its own
5Every number sourced and graded, nothing held backGraded evidence, labelled samples, limits stated
6Adds to production is free, judgment isn'tSays plainly which judgment it protects
Playbook123456Fixed before publishing
01 Judgment Layer✓✓✓✓✓✓Thesis and Monday step added. Tool names removed.
02 Composing interfaces✓✓✓✓✓✓Thesis and Monday step added. Tool names removed. Link to the core idea made explicit.
03 Whole-team prototyping✓✓✓✓✓✓Thesis and Monday step added. Setup prompt added.
04 Trusted agents✓✓✓✓✓✓Thesis and Monday step added. Link to the core idea made explicit.
05 Benchmark your taste✓✓✓✓✓✓Monday step added.
06 AI-native product✓✓✓✓✓✓A finding the published paper could not confirm was dropped. The legal step is marked EU only.
07 Direct✓✓✓✓✓✓Core mechanism graded untested. Limits of the goal-setting evidence stated.
08 Memory✓✓✓✓✓✓Context switch added so the tool can be broken. Unconfirmed page ranges removed.
09 Generative brand✓✓✓✓✓✓One contrast line rewritten. Poster layout bugs fixed. No-benchmark caveat added.
10 No screen✓✓✓✓✓✓A quote the source does not contain was removed. Mixed lab results stated as mixed.
11 Junior pipeline✓✓✓✓✓✓A pilot study regraded from experiment to field data: no control group.
12 Eval✓✓✓✓✓✓Test-first evidence stated as mixed. Core thesis graded untested.
13 Machine judge✓✓✓✓✓✓Peer-reviewed versions cited over preprints. An inconclusive finding stated as inconclusive.
14 Machine customer✓✓✓✓✓✓A study that could not be confirmed was dropped. Benchmark numbers marked as snapshots.
15 Prove a person decided✓✓✓✓✓✓A press-release figure missing from the paper was dropped. Not legal advice, stated twice.
16 New creative roles✓✓✓✓✓✓Working-paper figures left out where the published version could not confirm them. No salaries or job counts. Role definitions graded untested.
MainArc Research · The Judgment Report

The Judgment Report

What the evidence says about making with AI, and where the value went.

Across controlled experiments and field data, AI help makes people much faster at the work that used to cost the most: drafting, coding, answering, image-making. The same body of research shows what that speed costs. Work drifts toward the same average. Demand for production falls. Help that does the thinking weakens the thinker. Machines that grade or act for us miss what people catch. This report gathers the strongest published evidence behind MainArc's sixteen playbooks into one argument: as making gets cheap, the value moves to judgment.

ReportMainArc ResearchVersion1.0Chapters6Charts10Sources32 citedMethod and sources →
Thesis

Production is free. Judgment isn't.

The evidence shows making getting cheaper and faster. What stays scarce is deciding what is good, what ships and what is cut.

How to read this report

Every number links to a published source. Every finding carries a grade for the kind of evidence behind it. MainArc ran no survey of its own and owns none of this data.

A · ExperimentB · Field dataC · Framework or estimateP · MainArc practice

Six numbers

40%

less time on professional writing tasks with an AI assistant, and 18% higher rated quality.

A · ExperimentNoy and Zhang [1] · n = 453
8.1%

higher novelty ratings for stories written with five AI ideas, while the set grew more alike.

A · ExperimentDoshi and Hauser [2] · n = 293
21%

fewer job posts for automation-prone writing and coding work within eight months.

B · Field dataDemirci et al. [3] · one global platform
17%

lower unassisted exam grades after practising with a general AI tutor.

A · ExperimentBastani et al. [4] · n = nearly 1,000
66 of 80

questions where changing only the order of two answers let one system beat another.

A · ExperimentWang et al. [5] · 80 questions
5.2%

of whole web tasks completed by the best agent, which got 52% of single steps right.

A · ExperimentDeng et al. [6] · 2,350 tasks

Each figure is restated as its source states it. Studies differ in task, population and date, so these numbers sit side by side without sharing a scale.

Contents

  1. Making got cheap. Large, uneven gains in speed and quality, biggest for the least experienced.
  2. Sameness is the price. Each piece improves while the set of work converges.
  3. Production work is draining. Demand for writing, coding and image work falls; complementary skills hold.
  4. The judgment gap. Help that does the thinking weakens learning, and machine judges lean.
  5. Agents and the people behind them. Most steps right, most tasks failed, easily steered.
  6. Proof of a person. Who made it, and how, changes what work is worth.
  7. What it adds up to. Seven convictions, graded P, each linked to a playbook.
  8. Method and limits. How findings were chosen, what this report is not, how to cite it.
Chapter 01 · Making got cheap

Making is no longer the expensive part of creative work.

Controlled experiments and field data agree on the direction. With AI help, people finish production tasks faster and often better. The gains are large, uneven, and largest for the people with the least experience.


Chart 1 · Production gains, by studyGrades A and B · n = 95 to 5,172
0%20%40%60%Gain against working without AI, as each study reports itSPEED: TIME TO FINISH THE TASKOUTPUT AND QUALITYCoding task, professional developersA · n = 9555.8% fasterWriting tasks, professionalsA · n = 45340% less timeConsulting tasks inside the frontierA · n = 75825.1% fasterRated quality, writing tasksA · n = 45318% higherIssues resolved per hour, support agentsB · n = 5,17215% moreTasks completed, consultantsA · n = 75812.2% more0%20%40%60%Gain over working without AISPEED: TIME TO FINISH THE TASKOUTPUT AND QUALITYCoding task, professional developers55.8% fasterWriting tasks, professionals40% less timeConsulting tasks inside the frontier25.1% fasterRated quality, writing tasks18% higherIssues resolved per hour, support agents15% moreTasks completed, consultants12.2% more
Table viewShow the numbers
FindingGainPopulationnGradeSource
Time to finish a coding task55.8% fasterProfessional developers, one task95A[7]
Time on writing tasks40% lessCollege-educated professionals453A[1]
Speed inside the frontier25.1% fasterConsultants758A[8]
Rated quality of writing18% higherCollege-educated professionals453A[1]
Issues resolved per hour15% moreCustomer support agents, one firm5,172B[9]
Tasks completed inside the frontier12.2% moreConsultants758A[8]
Sources: Peng et al. [7], Noy and Zhang [1], Dell’Acqua et al. [8], Brynjolfsson et al. [9]. Findings from separate studies, not one scale. Reading: every study found a large gain in speed or output.

The cleanest test comes from writing. In a preregistered experiment, 453 college-educated professionals took on writing tasks from their own occupations, and half were given an AI assistant. Average time fell by 40% and rated quality rose by 18% [1]. Inequality between the workers narrowed.

Code shows the same shape. Developers with an AI pair programmer finished a set coding task 55.8% faster than those without [7]. At one customer support firm, 5,172 agents resolved 15% more issues per hour with AI help. Less experienced agents improved in speed and quality, while the most experienced saw small speed gains and small declines in quality [9].

Chart 2 · The jagged frontierGrade A · n = 758
−30%−20%−10%0%+10%+20%+30%Change for AI users against consultants without AIINSIDE THE FRONTIEROUTSIDE THE FRONTIER: ONE CHOSEN TASKTasks completed+12.2%Speed+25.1% fasterLikelihood of a correct answer19% less likely−30%−15%0%+15%+30%Change against consultants without AIINSIDE THE FRONTIEROUTSIDE THE FRONTIER: ONE CHOSEN TASKTasks completed+12.2%Speed+25.1%Likelihood of a correct answer19% less likely
Table viewShow the numbers
WhereMeasureChangenGrade
Inside the frontierTasks completed12.2% more758A
Inside the frontierSpeed25.1% faster758A
Inside the frontierQualitySignificantly higher758A
Outside the frontierLikelihood of a correct answer19% lower758A
Source: Dell’Acqua et al. [8], preregistered field experiment with 758 consultants. One study; each row is its own measure. Quality inside the frontier was also significantly higher. Reading: the same tool helped or hurt depending on the task.

The gains have an edge. In a preregistered field experiment, 758 consultants with AI completed 12.2% more tasks, 25.1% faster and at higher quality, on work inside the tool’s capabilities. On one task chosen to fall outside them, AI users were 19% less likely to reach a correct answer [8]. Same firm, same tool, opposite results.

Who gains most matters for the chapters that follow. In fiction, writers who scored lowest on a creativity test gained most from AI ideas, with novelty up 10.7% and usefulness up 11.5% [2]. Help flattens the distance between the weakest and the strongest producers. It says nothing yet about who decides which output is good.

MainArc Research · What this means

P · Practitioner When making costs less, the scarce input is the decision about what to make, keep and cut. One economic framework treats AI as a fall in the cost of prediction, with judgment as its complement [10], a model graded C. MainArc builds on it: rebuild work around the decisions that remain, and write those decisions down.

Chapter 02 · Sameness is the price

Every shortcut pulls the work toward the same average.

The tools that make each piece better make the whole set more alike. The effect shows up in stories, in ideas, inside the models and across a large art platform.


Chart 3 · Better alone, more alike togetherGrade A · n = 293 writers, 600 evaluators
AI ideas offered
Each story, rated aloneCHANGE AGAINST WRITING ALONEThe set of storiesSHARE OF THE MEASURE’S FULL RANGE0%4%8%12%0%4%8%12%Novelty+8.1%Usefulness+9.0%Similarity between stories+8.9%Novelty+5.4%Usefulness+3.7%Similarity between stories+10.7%Each story, rated aloneCHANGE AGAINST WRITING ALONEThe set of storiesSHARE OF THE MEASURE’S FULL RANGE0%4%8%12%0%4%8%12%Novelty+8.1%Usefulness+9.0%Similarity between stories+8.9%Novelty+5.4%Usefulness+3.7%Similarity between stories+10.7%
Table viewShow the numbers
AI ideas offeredNovelty of each storyUsefulness of each storySimilarity between storiesnGrade
One+5.4%+3.7%+10.7% of full range293 writers, 600 evaluatorsA
Five+8.1%+9.0%+8.9% of full range293 writers, 600 evaluatorsA
Source: Doshi and Hauser [2]. One experiment, two measures on different bases, so each panel has its own axis. Reading: stories improved on average, and the set converged.

In an experiment with 293 writers and 600 evaluators, writers given AI story ideas produced stories rated more novel and more useful. With five ideas to draw on, novelty rose 8.1% and usefulness 9.0% against writing alone. The stories also grew more similar to each other, by 8.9% to 10.7% of the similarity measure’s full range [2]. The average story gained. The set lost range.

Ideation shows the same pull. In a study of 36 people, those using a general-purpose chatbot produced less distinct ideas than those using another creativity support tool [11]. One mechanism sits inside the models themselves. Preference tuning, the step that teaches a model to follow instructions, produced much less varied outputs than the same models trained without it [12].

Chart 4 · More output, less visual rangeGrade B · n = over 50,000 users
0%20%40%60%Change for artists who adopted text-to-image toolsMEASURED CHANGE AFTER ADOPTING THE TOOLSArtworks made+25%Favourites per view+50%0%20%40%60%Change for adopters of the toolsMEASURED CHANGE AFTER ADOPTING THE TOOLSArtworks made+25%Favourites per view+50%
DIRECTION ONLY: NO SINGLE SIZE GIVEN HEREVisual novelty, peak and averageFellContent novelty, averageFellContent novelty, peakRoseDIRECTION ONLY: NO SINGLE SIZE GIVEN HEREVisual novelty, peak and averageFellContent novelty, averageFellContent novelty, peakRose
Table viewShow the numbers
MeasureChangePopulationGrade
Artworks made+25%Over 50,000 users, one platformB
Favourites per view+50%Over 50,000 users, one platformB
Visual novelty, peak and averageFellOver 4 million artworksB
Content novelty, averageFellOver 4 million artworksB
Content novelty, peakRoseOver 4 million artworksB
Source: Zhou and Lee [13], over 4 million artworks from more than 50,000 users on one art platform. Observational. Arrows show direction only. Reading: more work and more approval, with less visual range.

Outside the lab the pattern holds. On an online art platform, with over 4 million artworks from more than 50,000 users, artists who adopted text-to-image tools made 25% more work and earned 50% more favourites per view. The visual novelty of their work fell, at the peak and on average. Average content novelty fell too, while peak content novelty rose [13]. More work, more approval, less visual range.

MainArc Research · What this means

P · Practitioner Sameness is the default output of shared tools. Distinctiveness now has to be directed on purpose, written into briefs and brand rules, and measured with your own judges before it drifts.

Chapter 03 · Production work is draining

The market has started paying less for production.

Freelance platforms give the earliest view of demand. After generative tools arrived, posts for writing, coding and image work fell, and the work that remained asked for more.


Chart 5 · Demand for production workGrade B · two platforms, 116 skill clusters
0%20%40%60%Fall in demand, as each study reports itJOB POSTS ON A GLOBAL FREELANCE PLATFORMDEMAND AGAINST TREND, 116 SKILL CLUSTERSWriting and coding, automation-proneB · within eight months21% fewerImage creationB · after image generators17% fewerSubstitutable skills, such as writing and translationB · range20% to 50% lower0%20%40%60%Fall in demand, as each study reports itJOB POSTS ON A GLOBAL FREELANCE PLATFORMDEMAND AGAINST TREND, 116 SKILL CLUSTERSWriting and coding, automation-prone21% fewerImage creation17% fewerSubstitutable skills (writing, translation)20% to 50%
Table viewShow the numbers
WorkChangeMeasurePopulationGradeSource
Automation-prone writing and coding21% fewerJob posts, within eight monthsOne global freelance platformB[3]
Image creation17% fewerJob posts, after image generatorsOne global freelance platformB[3]
Substitutable skills such as writing and translation20% to 50% lowerDemand against trend116 skill clusters, one platformB[14]
Sources: Demirci et al. [3], Teutloff et al. [14]. Findings from separate studies, not one scale. The band is a reported range. Reading: production-heavy work lost demand fast.

On a large online freelancing platform, freelancers in the occupations most affected by a text generator saw fewer jobs and lower earnings after its release, with similar effects after image generators [15]. On a global platform, job posts for automation-prone writing and coding fell 21% within eight months, and posts for image creation fell 17% after image generators arrived. The automation-prone jobs that remained were more complex and paid more [3].

A study of 116 skill clusters found demand for substitutable skills such as writing and translation fell by 20% to 50% against trend. Demand rose only in complementary or unaffected clusters, and fell for novices even there [14].

Chart 6 · Exposure depends on the softwareGrade C · estimate across occupations
With simple interfacesMODEL ON ITS OWN1.8%With software built around itMODEL PLUS COMPLEMENTARY SOFTWAREJust over 46%With simple interfacesMODEL ON ITS OWN1.8%With software built around itMODEL PLUS COMPLEMENTARY SOFTWAREJust over 46%
Table viewShow the numbers
ScenarioJobs with over half their tasks exposedKind of evidenceGrade
Model with simple interfacesRoughly 1.8%Task-level estimateC
Model plus complementary softwareJust over 46%Task-level estimateC
Source: Eloundou et al. [16]. Each grid is 100 jobs; a filled square is a job with more than half its tasks exposed. An estimate of potential exposure, with no observed job change. Reading: the software layer, more than the model, sets the exposure.

Exposure depends on what gets built around the model. A task-level estimate found roughly 1.8% of jobs had more than half their tasks exposed with simple interfaces, rising to just over 46% once complementary software was counted [16]. That is potential exposure, an estimate with no observed job change behind it.

6 in 10Jobs in specialties introduced over eight decades · B · [17]

New titles emerged where innovations complemented what an occupation produced.

21%Wage premium for technical AI skills · B · 962 skills · [18]

A skill’s value peaked when paired with a skill of a different type.

History offers a counterweight. Linking eight decades of new job titles to census records, one study estimates that roughly six in ten current jobs are in specialties introduced over that period, and that new work formed where technology complemented an occupation’s output [17]. Across 962 skills on a freelancing platform, a skill was worth most in combination, and technical AI skills earned a 21% wage premium [18].

MainArc Research · What this means

P · Practitioner The paid work is moving from making to deciding. The new creative roles are judgment jobs wearing production titles. Define them by the decisions they own, and let whole teams make while a named person decides.

Chapter 04 · The judgment gap

Help that does the thinking weakens the thinker.

Answer-giving help raises performance while it is there and lowers it once it is gone. Confidence in AI travels with less critical thinking. And the machines asked to grade work agree with people mostly where people already agree.


Chart 7 · Help that does the thinkingGrade A · n = nearly 1,000 students
Show
−25%0%+25%+50%+75%+100%+125%Change against a control group without AIGENERAL AI TUTORTUTOR BUILT TO GIVE HINTSWith help: practice grades+48%Without help: later exam grades−17%With help: practice grades+127%Without help: later exam gradesNo significant loss−25%0%+50%+100%Change against a control groupGENERAL AI TUTORTUTOR BUILT TO GIVE HINTSWith help: practice grades+48%Without help: later exam grades−17%With help: practice grades+127%Without help: later exam gradesNo significant loss
Table viewShow the numbers
TutorPractice grades, with helpExam grades, without helpnGrade
General AI tutor+48%−17%Nearly 1,000 studentsA
Tutor built to give hints+127%No significant lossNearly 1,000 studentsA
Source: Bastani et al. [4], field experiment in high school mathematics. One study, one scale. Reading: the general tutor raised grades while present and lowered them once it was gone.

In a field experiment with nearly a thousand high school students, a general AI tutor raised practice grades by 48% and lowered later unassisted exam grades by 17% against a control group. A tutor built to give hints instead of answers raised practice grades by 127% with no significant exam loss [4]. The design of the help decided whether the learning survived.

A survey of 319 knowledge workers, sharing 936 examples of AI use, found confidence in AI associated with less critical thinking, and confidence in one’s own skill associated with more [19]. It is self-reported and correlational. In a simulator study of 16 airline pilots, hand skills largely held up under automation, while tracking position, planning ahead and spotting instrument failures showed more frequent problems [20].

Chart 8 · Machine judges agree, and leanGrade A · n = about 3,000 votes; 80 questions
0%25%50%75%100%Share of comparisons where the two verdicts matcheda · Agreement on chat answersCOUNTING TIESWITHOUT TIESStrongest machine judge with people66%People with each other63%Strongest machine judge with people85%People with each other81%0%50%100%Share of matching verdictsa · Agreement on chat answersCOUNTING TIESWITHOUT TIESStrongest machine judge with people66%People with each other63%Strongest machine judge with people85%People with each other81%
b · Order alone can flip the winner80 QUESTIONS · ONE SQUARE EACHSwapping the order let one system win: 66Remaining questions: 14b · Order alone can flip the winner80 QUESTIONS · ONE SQUARE EACHSwapping the order let one system win: 66Remaining questions: 14
Table viewShow the numbers
MeasureMachine judgePeoplenGradeSource
Agreement, ties counted66%63%About 3,000 expert votesA[21]
Agreement, without ties85%81%About 3,000 expert votesA[21]
Questions where swapping order let one system win66 of 8080 questionsA[5]
Sources: panel a, Zheng et al. [21]; panel b, Wang et al. [5]. Findings from separate studies, not one scale. Chat answers, compared system against system. Reading: a judge matches people on agreement, and a change of order alone moves it.

Machine judges reproduce the split. On about 3,000 expert votes, the strongest judge tested agreed with people 66% of the time, against 63% between people, when ties counted. Without ties the figures were 85% and 81%. Agreement rose from about 70% to nearly 100% as the gap between the two systems compared grew [21]. The judge is most reliable on the clear calls.

It is also easy to sway. Changing only the order of two answers let one system beat another on 66 of 80 questions [5]. The strongest judge gave the same verdict both ways round in 65% of cases with its default prompt [21]. Judges rated their own outputs above texts people rated as equal [22]. People differ too: experts agreed with each other far more than non-experts when rating creative work [23].

MainArc Research · What this means

P · Practitioner A machine judge can learn the floor your people share. The edge, where informed people split, still needs people, and those people need designed practice to grow into it. Write the checks first, audit the judge against your panel, and protect the reps that build judgment.

Chapter 05 · Agents and the people behind them

Agents get most steps right and still fail the job.

Benchmarks of web agents show a wide gap between single steps and finished tasks, a wide gap to people, and a weakness people show less often: being steered by deceptive design.


Chart 9 · Steps right, tasks failedGrade A · n = 812 and 2,350 tasks
0%25%50%75%100%Share of tasks or steps completed correctlyREALISTIC TEST WEBSITES · 812 TASKS137 REAL WEBSITES · 2,350 TASKSPeople, on a sample of 170 tasksA · n = 170 tasks78.24%Best agent in the original paperA · n = 812 tasks14.41%Individual steps right, best agentA · n = 2,350 tasks52%Whole tasks completed, best agentA · n = 2,350 tasks5.2%0%50%100%Share completed correctlyREALISTIC TEST WEBSITES · 812 TASKS137 REAL WEBSITES · 2,350 TASKSPeople, on a sample of 170 tasks78.24%Best agent in the original paper14.41%Individual steps right, best agent52%Whole tasks completed, best agent5.2%
Table viewShow the numbers
BenchmarkMeasureResultnGradeSource
Realistic test websitesPeople, tasks completed78.24%170-task sample, five peopleA[24]
Realistic test websitesBest agent, tasks completed14.41%812 tasksA[24]
Real websitesBest agent, steps right52%2,350 tasks, 137 sitesA[6]
Real websitesBest agent, whole tasks completed5.2%2,350 tasks, 137 sitesA[6]
Sources: Zhou et al. [24]; Deng et al. [6]. Findings from separate studies, not one scale. Snapshots from each paper; agents have improved since. Reading: a task is a chain, and the chain breaks.

In a realistic test environment of 812 tasks across four kinds of website, the best agent in the original paper completed 14.41% of tasks end to end. People, tested on a sample of 170 tasks, completed 78.24% [24]. Agents have improved since. The paper fixes the gap at one point in time.

Step accuracy hides the gap. On 2,350 tasks across 137 real websites, the best agent got 52% of individual steps right on held-out tasks and completed 5.2% of whole tasks [6]. The pages it read averaged over a thousand elements before filtering.

Chart 10 · Dark patterns steer agentsGrade A · n = 700 tasks; six agents
0%25%50%75%100%Share of attempts where the dark pattern workedSTEERED TO THE HARMFUL OUTCOME · 700 TASKSONE DARK PATTERN AT A TIME · SIX AGENTSAgents, share of tested tasksA · lower boundOver 70%People, averageA · n = 700 tasks31%Agents, average success of a single patternA · six agents41%0%50%100%Share where the pattern workedSTEERED TO THE HARMFUL OUTCOME · 700 TASKSONE DARK PATTERN AT A TIME · SIX AGENTSAgents, share of tested tasksOver 70%People, average31%Agents, average success of a single pattern41%
Table viewShow the numbers
WhoMeasureResultnGradeSource
AgentsSteered to the harmful outcomeOver 70% of tested tasks700 tasksA[25]
PeopleSteered to the harmful outcome31% on average700 tasksA[25]
AgentsA single dark pattern worked41% on averageSix agentsA[26]
Sources: Cuvin et al. [25]; Ersoy et al. [26]. Findings from separate studies, not one scale. The first bar is drawn at its lower bound. Reading: deceptive design works on agents more often than on people.

Deceptive design works on agents, often better than on people. Across 700 tasks, dark patterns steered agents to the harmful outcome in over 70% of tested tasks, against a human average of 31%. More capable models were more susceptible, and prompting and guardrail defences did not reliably help [25]. Across six agents, a single dark pattern worked 41% of the time on average, and obstruction worked most often [26].

The people behind agents have limits of their own. In clinical software, the likelihood of accepting a reminder fell by 30% for each additional reminder per encounter, and by 10% for every five-point rise in the share of repeats [27]. A confirmation on every agent action risks the same fatigue.

30%Lower likelihood of accepting, per extra reminder · B · [27]

Clinical software, more than a million reminders.

10%Lower acceptance per five-point rise in repeats · B · [27]

The share of repeated reminders mattered as well as their number.

MainArc Research · What this means

P · Practitioner Agents are a second audience for every product, and a second pair of hands for every team. Design the layer they read, draw the line where they must hand back to a person, and spend people’s attention like a budget.

Chapter 06 · Proof of a person

Knowing a person decided changes what the work is worth.

Give the same work a different label and people value it differently. Tell them it took longer and they judge it better. When anything can be generated, evidence of a person’s decisions becomes part of the work.


Evidence card · Same work, different storyGrade A · three studies
The labelHuman-made or AI-made30 paintings, labels assigned at random

Human-labelled paintings rated higher on liking, beauty, profundity and worth.

Bellaiche et al. [28] · two studies of about 150 people each · A
The labelPresented as human or AIBetween-subjects experiment

The same paintings were rated higher when presented as human-made.

Ragot et al. [29] · 565 participants · A
The storyTook longer to makeA poem, paintings and armour

The same work was rated better and worth more when people were told it took longer.

Kruger et al. [30] · sample sizes in the source · A
Both togetherEffort and the labelSame 30 paintings

Perceived effort raised liking and beauty more for human-labelled art than for AI-labelled art.

Bellaiche et al. [28] · A
This card shows direction only; effect sizes are in the sources. Paintings and poems rated by online and general-public panels; commercial deliverables were untested. Reading: the story of who made it, and how, is part of what people judge.

In two studies of about 150 participants each, 30 AI-generated paintings were randomly labelled as made by a person or by AI. The human-labelled paintings were rated higher on liking, beauty, profundity and worth [28]. In a separate experiment with 565 participants, paintings presented as human-made were rated higher than the same paintings presented as AI-made [29].

Effort carries value of its own. The same poem, paintings and armour were rated better and worth more when people were told they took longer to make [30]. In the painting studies, perceived effort raised liking and beauty more for human-labelled art than for AI-labelled art [28].

Infrastructure for recording process now exists. Content credentials bind signed, tamper-evident records of actions and sources to an asset, and by design make no judgment about the work itself [31]. They record what a tool logged. What a person chose, changed or rejected still has to be written down by a person.

MainArc Research · What this means

P · Practitioner When anything can be generated, evidence that a person decided is the scarce signal. A per-part decision record, saying what was generated and what a person chose, changed or rejected, carries more than a single made-with label. No study yet tests decisions as distinct from authorship or effort.

What it adds up to

Seven convictions, each with a method behind it.

This is where the report stops reporting. Each thesis below is MainArc's conviction, graded P, built on the findings above and turned into a playbook a team can run. None of them is a measured result.


  1. Thesis 01P · Practitioner

    Judgment is the scarce input.

    Production is free. Judgment isn’t. As making gets cheaper, the value of creative work concentrates in deciding what is good, what ships and what is cut.

    Built on [1] [7] [9] [10]
  2. Thesis 02P · Practitioner

    Sameness is the default.

    Shared tools pull work toward the same average. Distinctiveness has to be directed, written down and measured with your own judges.

    Built on [2] [11] [12] [13]
  3. Thesis 03P · Practitioner

    The paid work moves to deciding.

    Demand falls for production and holds for complementary skills. New creative roles are judgment jobs; hire and train for the decisions, and let tool skill come and go.

    Built on [3] [14] [17] [18]
  4. Thesis 04P · Practitioner

    Products get rebuilt around the decisions that remain.

    AI helps inside its frontier and hurts outside it. A product redesigned around the decisions people still make beats AI bolted onto old steps.

    Built on [8] [1] [32]
  5. Thesis 05P · Practitioner

    Judgment has to be grown and guarded.

    Answer-giving help weakens learning, and machine judges learn only the floor. Design practice for juniors, write checks a stranger could grade, and keep people on the splits.

    Built on [4] [20] [21] [5]
  6. Thesis 06P · Practitioner

    Agents are a second audience.

    Agents miss whole tasks and fall for dark patterns. Design what they read, where they hand back to a person, and how much attention they may spend.

    Built on [24] [6] [25] [27]
  7. Thesis 07P · Practitioner

    Proof of a person becomes part of the product.

    Labels and perceived effort change how work is valued. A record of what a person decided is worth more than a label naming the tools.

    Built on [28] [29] [30]

From evidence to method

Each finding in this report, and the playbook that turns it into something a team can do on Monday.

FindingGradePlaybook that turns it into method
Writing tasks took 40% less time with an AI assistant [1]A · Experiment01 Build your Judgment Layer06 Find the AI-native version of your product
AI help worked inside its frontier and cut correct answers by 19% outside it [8]A · Experiment06 Find the AI-native version of your product02 Ship interfaces that compose themselves
AI ideas raised novelty 8.1% per story; stories grew more alike [2]A · Experiment07 Direct, don’t prompt05 Benchmark your taste
Image tool adopters made 25% more work with less visual novelty [13]B · Field data09 Build a generative brand system
Writing and coding job posts fell 21% within eight months [3]B · Field data16 Hire for the new creative roles
Substitutable skills fell 20% to 50% against trend [14]B · Field data16 Hire for the new creative roles03 Prototype with the whole team
A general AI tutor cut later unassisted exam grades by 17% [4]A · Experiment11 Keep the junior pipeline alive
Machine judges match human agreement, and answer order flipped 66 of 80 verdicts [21] [5]A · Experiment13 Audit your machine judge12 Make the spec the eval
The best agent completed 5.2% of whole tasks with 52% of steps right [6]A · Experiment14 Design for the machine customer
Dark patterns steered agents in over 70% of tested tasks [25]A · Experiment14 Design for the machine customer04 Design agents people trust to act
Each extra reminder cut acceptance by 30% [27]B · Field data10 Design for no screen04 Design agents people trust to act
Human-labelled paintings rated higher on liking, beauty, profundity and worth [28]A · Experiment15 Prove a person decided
Guidelines for AI products: remember recent interactions, offer global controls [32]C · Framework08 Design products that remember
MainArc Research

The findings are graded A to C by the kind of evidence behind them. The step from finding to method is MainArc's, graded P, and every playbook carries a benchmark to test it on your own work.

Method and limits

How this report was built, and what it cannot claim.

The Judgment Report is a synthesis. It restates published findings, grades them, and separates them from MainArc's own convictions. It adds no data of its own.


How findings were chosen

Every finding comes from the graded evidence already published in MainArc's sixteen playbooks: peer-reviewed papers, conference proceedings, a technical standard and a small number of preprints. A finding made the report when it spoke to one of six questions: what AI help does to production, to range, to demand, to judgment, to agents and to the value of human work.

Numbers are restated as their source states them, in the source's own measure. Nothing is averaged, pooled or projected. Where findings from different studies share a chart, the chart says so. Where a source reports a direction without a single size, the chart shows a direction and no bar.

The grading scale

GradeMeans
A · ExperimentA controlled experiment supports the finding directly.
B · Field dataLarge-scale real-world data, or an observational or qualitative study, supports it.
C · Framework or estimateAn established model, guideline, specification or estimate supports it, without testing this exact finding.
P · MainArc practiceMainArc's conviction from practice. Untested, labelled every time, never presented as data.

Values charted or called out in this report, by grade of the study behind them:

31A · Experiment
13B · Field data
2C · Framework
0P · Practitioner

Grade P appears only in the "What this means" notes and the seven theses, never in a chart.

What was checked again

Figures taken straight from the playbooks were already checked when each playbook was published. Every figure this report adds, mostly sample sizes, was checked again against the paper or its published abstract. Figures that appeared only in press releases or earlier working papers were left out.

FigureChecked against
Sample of the writing experiment: 453 college-educated professionals; time down 40%, quality up 18% [1]Published abstract
Writers and evaluators in the story experiment: 293 and 600; novelty and usefulness by condition; similarity as a share of the full range; gains for the least creative writers [2]Paper text
Developers recruited for the coding task: 95 [7]Paper text
Consultant results: 12.2% more tasks, 25.1% faster, 19% less likely to be correct outside the frontier [8]Abstract on the authors' school page
Art platform scale: over 4 million artworks, more than 50,000 users; novelty findings by type [13]Published abstract
Job posts: 21% fewer for writing and coding within eight months, 17% fewer for image creation [3]Published abstract
Skill clusters in the demand study: 116 [14]Published abstract
Expert votes behind the judge agreement figures: about 3,000 [21]Paper abstract
Benchmark size: 812 tasks across four kinds of website; people tested on 170 tasks [24]Paper text
Dark pattern benchmark: 700 tasks, over 70% for agents, 31% for people [25]Paper abstract

What this report is not

  1. No survey. MainArc ran no survey and holds no data of its own. Every number belongs to the researchers cited.
  2. No meta-analysis. The studies differ in task, population, tools, country and date. Their numbers sit side by side, and are never combined into one figure.
  3. Lab and field differ. Experiments isolate one task over a short time. Field data covers real work with less control. Both appear here, graded so you can tell them apart.
  4. Snapshots age. Agent benchmarks and tool capabilities move fast. The figures describe the systems each paper tested.
  5. Creative work is under-studied. Most evidence comes from writing, coding, support, consulting, art platforms and classrooms. Applying it to brand, design and product work is MainArc's inference.
  6. Labour data is early. Demand evidence comes from online freelance platforms over short windows. Salaried teams may move more slowly, and short-run effects may not last.
  7. The theses are conviction. Everything graded P is MainArc's view, built on the evidence and untested as stated.

Cite this report

APA
MainArc Research. (n.d.). The Judgment Report: What the evidence says about making with AI, and where the value went (Version 1.0). MainArc. https://mainarc.xyz
Corrections

Found an error, a stronger source or a newer result? Write to hi@0xdragoon.xyz. Corrections are made in the next version.

Sources

Sources

Every source cited in this report, numbered in order of first citation. Links go to the DOI or the publisher's page.


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Work with MainArc

Build this with your team

MainArc helps founders, operators and product teams write down the judgment their work depends on, then build the systems that hold it in place.


Audit

Find the leaks

Where your judgment lives today, where it leaks, and which playbook step to start at.

Lab

Build it together

The layer, the kit or the composing surface, built with your team on your real work.

Systems

Wire it in

The method inside how you make and ship, agents included, owned by your team.

There are no case studies or client logos here. Every method is published in full, so it can be judged on its own.

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